Status feedback for files in Explorer tab.Able to click on folder icons to expand them.Explorer tab with tree view of all folders and files in the repository.Add file "Lock" in the context menu if a file is unlocked.File unlocking functionality in context menu by either "Force Unlock" or "Unlock" your own (see mockup).If trying to commit files that are locked by you, unlock them upon commit.Prevent commit of files that are locked and not your own (but commit everything else).File lock UI feedback in Compare view (what you see in the top right corner of the mockup) that also has a hover tooltip to indicate who owns it.
![git lfs github desktop git lfs github desktop](https://images.xiaozhuanlan.com/photo/2020/4be3ba2f00e70c99cc8f633f000dbb33.gif)
![git lfs github desktop git lfs github desktop](https://txtasrpos.weebly.com/uploads/1/3/3/1/133179365/775527008_orig.jpg)
In response to the bottom question: I'd run a check to see if a repository supports the LFS >= v2.0 file locking.Īs far as the breakdown of work goes, this can be broken down into a phased deployment. We see a tremendous opportunity to not only improve our own workflows, but to radically disrupt current industry tools such as Perforce. Lock status and ownership feedback in the "Explorer" tabīelow are some mockups outlining these proposed features.Ī few of us from the game, arch-viz and web-design industries plan on contributing/making these enhancements regardless.Change-status feedback in the "Explorer" tab.An "Explorer" tab that shows the entire repository in a traditional tree structure/file browser (necessary for a locking workflow in the first place).Adding the option to lock an unlocked file via the context menu.Adding the option to Force Unlock (if not owned by a user) or Unlock (if it is owned by a user) in the file context menu.Upon commit, automatically unlocking a locked file if it is owned by the end-user.Preventing a user from committing a locked file that is not their own.UI feedback in the Changes tab that indicates if a file is locked and who is the owner.Proposed SolutionĪs part of Github Desktop's strive for user-friendliness, this enhancement would ideally incorporate the following: This enhancement would only aimed at backend services, such as Bitbucket, that support Git LFS and file locking.
GIT LFS GITHUB DESKTOP SOFTWARE
This would position the Github Desktop project in a way that directly competes against existing software such as Perforce, and will specifically help open up an entirely new industry for Git: game development.
![git lfs github desktop git lfs github desktop](https://xaserneeds.weebly.com/uploads/1/3/3/3/133314255/360177679_orig.png)
File locking is a critical tool used by diverse teams of artists (working on binary files) and programmers that will routinely experience overlap. so please help me.Īnd I have some questions about colloboration.The goal of this enhancement would be to integrate user-friendly support for Git LFS File Locking into Github Desktop. I’m just a beginner at game development and these system. But maybe this problem isn’t really a problem? cuz I can compile in unreal without any errors? It said it couldn’t include the header file and I need to fix which I don’t know how. Only way I could see them inside unreal is I have to re-clone the project but still there is a next problem with include function inside the code. However, I could commit all that through github desktop app, github does detect all that files, I pushed it all and my friend pulled it, the files does sit in the project folder, but they aren’t showed inside unreal engine even if I restart the program. “Check out modified files” option is grayed out. I have a problem with cpp files (Perhaps every files inside source folder) I can’t commit cpp classes from inside unreal engine using source control, because it doesn’t detect any cpp files. Me and my friends want to work together on a project with unreal engine, I found the video using github to collaborate.